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Suicide Sheep

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Suicide Sheep last won the day on July 26

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  1. The requirement is 45 days, message is incorrect.
  2. No, that's not the point of earplugs, just mute your game if you want no sound. Safes are planned though I can't say when they will be making a reappearance, we also have something else in the works that may help you defend your precious gear. New vehicles - it's unlikely any will be added, they would be plagued with the same issues the few we have already are, vehicles just don't work very well on highly populated servers. As for AI missions, no modder (as far as I know) has been able to produce properly functioning AI (if you are talking about the one I am thinking of it is very broken) so it doesn't look like this would be possible in the forseeable future, though I would love to have it. The mod that had them was removed, we could potentially look at getting our own skins made for them, thanks for the suggestion!
  3. Spec op guns will be sellable at normal traders for 45% less, as well as most of their attachments and magazines being buyable at normal traders in an upcoming update.
  4. I can't explain anything to you if i don't know what you're talking about. If you want an answer to "mods and admins are bad at their job" my answer would just be that they aren't and they wouldn't be staff if they were. Very hard to address such a vague complaint.
  5. Quite welcome to share them
  6. How much cheaper? Thanks for the feedback, the general consensus among management was that airdrops were previously spawning high tier weapons too frequently, this was mostly evidenced by some players collecting abhorrent amount of cheytacs etc, so some changes were made. They definitely aren't perfect at the moment and will receive more changes and tuning in the coming weeks, though the process isn't quite as simple as just changing a % chance (I wish it was). The SCARH, SA58, HK417, FAL, SVD, PKM, M249, Ruger & VR80 will be spawning more frequently in ground loot, it may take some time to come into effect. I have also decreased the area they spawn in so they will be more concentrated but you'll have to know where to look. As for LAR mags etc, I agree, do you think they should be the same price or more expensive?
  7. Done, plotpoles will sell for 22500 in the near future.
  8. There have recently been a number of large changes to the economy, trader, and server as a whole. We would like to hear your feedback on these changes, as well as take the opportunity to address any misconceptions and answer any questions you might have. Ask away in the replies.
  9. Greenhouse kits dont exist
  10. Not very much has changed, it's just the removal of a few key guns that made up the "common" t4 spawns that you are noticing. Regardless, we have some changes in the works that should solve this problem.
  11. NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. ADDED Added the M3S Truck (Covered variant) and associated vehicle parts Added abandoned M3S Truck wrecks to the maps, with parts spawning Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a disableRespawnDialog parameter set to 0) Added localization for Brazilian-Portuguese You can now break the players lower leg, damage is applied by falling or brute force (walking/fighting with a broken leg will result in shock damage) Added the Signal Pistol and its ammunition (in various colors) Added the crafted Splint Added crafted Tanned Leather using Garden Lime Added crafted Leather Backpack Added crafted Improvised Shelter Added Tarp (material) Added the ability to replace ruined parts of tents (entrance-/window-covers) with tarp Added the Pipe Wrench You can now repair a damaged car engine with the Pipe Wrench You can now repair parts of the vehicle chassis with an Epoxy Putty Clothing items now have an indicator for their insulation value Exposure to wind will make your character freeze more (forests can provide cover) Food decays over time Items dry up over-time when put on the ground or in a cargo space on the ground (proximity to a fireplace is no longer required, but the area of a fireplace dries items faster) Items cool down over-time in the player's inventory and on the ground Added a heat buffer to supply an overtime heat bonus to the thermal comfort of the player character (you receive a temporary heat bonus after spending time near a fireplace) Added a smoking slot to several types of fireplaces, used to dry meat Added additional coastline details between Storozh (prison island) and Ostrog, making the sea traversal easier and more interesting (Chernarus) Punching now deals damage to gloves and can cause bleeding to bare hands Added a visual effect to increasing shock damage (both reflecting getting hit, and current state) Added damage when jumping out of a running vehicle (also including a chance for broken legs and death) New visual heat haze effect for the fireplace, flare, road flare and torch lights FIXED Fixed an issue that prevented the player from combining stacks of items from their inventory with the second stack being in their vicinity Gas stove with Canister + Frying Pan/Pot attached could be stacked infinitely Item wetting/drying was not taking into account attachments and nested inventories Sawed-off weapons now have a short weapon length (when it comes to collision with walls etc) Fixed an issue preventing the player from detaching their magazine Loading ammo into a weapon using hold on quickbar always loaded only one bullet Fixed an issue restoring a rag to the pristine state after being used as a gag Dead bodies of players should now fall through walls less often It should now be more intuitive to locate the inventory of dead bodies It was possible to consume pills and other items when they were ruined It was not possible to place traps, barrels and crates on slopes It was possible to wash bloody hands even while wearing gloves It was possible to get sick by drinking/eating when the player had gloves and bloody hands Dried raw meat would still trigger diseases Locked doors were not saved correctly when opened by force, making them lock themselves again after a server restart Water particles were appearing when hitting a player that is on an object above the sea The player was able to fish through piers Climbing on an object while it is being deleted could teleport the player A Gunter 2 was spawning badly in the Svergino parking lot (Chernarus) (https://feedback.bistudio.com/T154702) It was not possible to attach/detach headlights on Sarka 120 and Gunter 2 from the vicinity Gunter 2 lights were not visibly glowing Grass was not flattened when driven over with a vehicle Fixed a bug causing a stuck item widget Text was overlapping or cut off in the tutorials screens in certain languages and resolutions Fixed a server crash connected to user actions The player could use materials gained from de-crafting ruined construction kits It was possible to build watchtowers on top of each other Swapping an item in the hands and the inventory during an action could with the right timing cause the head to disappear It was not possible to wash hands in the sea It was not possible to swap items in hands under certain circumstances when it should be possible It was not possible to swap to small items when having heavy items in hands It was possible to induce desync of the hand slot by interrupting specific actions Wearing the Great Helmet would not change the player's voice Swapping the last attachment of a fireplace would always give the max quantity of the item instead of the current The fireplace sound was still playing when coming back to it, after it had died out while the player was far away from it (should also work for flies stuck above a dead player's body) It was possible to over-stack Wooden Sticks using a fireplace Fixed an issue with firewood disappearing when put into the indoor oven or fireplace (https://feedback.bistudio.com/T154722) Fixed an issue where the player could use ruined attachments in base building objects to build parts Melee attacks to legs could sometimes deal damage to the head instead Fixed an issue that allowed players to duplicate rags using the quickbar Fixed an issue with stamina sometimes draining completely when holding breath while aiming down sight (https://feedback.bistudio.com/T152114) The inventory could not be opened while forcing vomiting through the gesture wheel (https://feedback.bistudio.com/T153430) Boiled steaks showed a wrong texture Added the missing engine to the ADA wrecks Fixed wrong decals on the legacy police Olga wreck Fixed various object placement fixes for both the Chernarus and Livonia terrains Fixed sound issues related to doors in several buildings Certain airfield objects were glowing at night Fixed window collisions in several buildings It is no longer possible to climb up the broken staircase on the industrial silo It was possible to open city store back doors at certain pieces of a furniture in the front part of the building CHANGED Adjusted the base temperature behavior to be more authentic (warm afternoons, cold mornings) Windchill, fog and altitude penalties are not applied to the local environment temperature, if a player is inside a building Being under a roof provides a lower local environment temperature bonus than being inside a building Increased the effect of altitude on the local environment temperature around the player Cloud cover increases the base environment temperature more Adjusted the default comfort temperature of the player character (now 26 degrees Celsius) Balanced the heat insulation values of clothing items Balanced the maximum wetness level of clothing items The damage state and wetness of clothing impacts their heat insulation Lowered the max wetness value on Plate Carrier, Press Vest and Tactical Vest Items inside other items will only get wet when the container is soaked or drenched Automated drying of clothing (not wringing out) is now less effective The character speed has a larger impact on the overall heat comfort The backpack is now taken into account for heat comfort, the armband was removed Lowered the energy penalty in the lower warning cold state Lowered the maximum energy buffer of the player The pick axe can be used to dig hidden stashes You can now open food cans with the Hand Saw You can now skin animals with axes, saws, the pick axe, the crowbar, and the screwdriver Removed skinning from the shovel, as it was causing a conflict with the bury action Reduced the usability of duct tape for certain items Clothing will no longer get badly damaged during the initial spawn Shoes will no longer get damaged during the initial spawn Tools damage due to crafting is now consistent across recipes Balanced tool damage across actions Reduced the damage done to tools by burying ashes and players bodies by 60% Increased the health of the Stone Knife, Steak Knife and Kitchen Knife Increased the durability of the whetstone Sharpening knives costs less durability than sharpening axes Reduced the melee damage against animals Adjusted item drops from animals Damage to individual vehicle zones will be displayed in the UI (when you look at them) Adjusted the occurrence of arrows for bleeding in the HUD (now more progressive instead of nothing and then 3 arrows) Adjusted lard consumption when cooking (1 full Lard can be used to prepare 8 pieces of baked meat) It is no longer possible to dry meat by cooking it on low temperatures (replaced by smoking slot in stoves) Increased the speed of cooking when using the direct cooking slots Boathouse doors are now twin doors instead of single Resized the Heat Pack to 1x2 in the inventory Animal meat will fill your stomach more Increased the nutrition value of farmed vegetables Increased the overall energy values of fruits, vegetables and mushrooms Any drinking/eating with bloody hands bares the risk of infecting the player with Salmonella The influenza disease is generally slower in increase and has a slower immune response to it Antibiotics are now weaker and have a slower tick (in sync with the disease) Cholera takes longer to build up and disappear, penalties scaled with disease progression and higher resistance against immunity The build up of the Salmonella disease is faster, will activate sooner, and penalties are scaled with the progression of the disease Charcoal tabs have now a slower tick and a delayed response in fighting Salmonella Applying saline adds hydration in addition to blood Vitamin pills can be combined, but not split Medication can be split and combined Higher player character immunity levels are easier to get (requirements on water and energy lowered and they now correspond to the UI badges too) The tent packing action is now continuous (no more instant packing of tents) Trees now drop long wooden sticks instead of small wooden sticks Engines of all cars are now more durable thanks to decreased transfer of damage to them Tweaked the main menu character customization menu to better explain what a customized character means CENTRAL ECONOMY Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official servers Fixed an issue of the bear not spawning properly in all cases, when using the offline database Disabled the spawning of berries Pepper, Potato, Tomato and Zucchini can now appear also in dried or rotten state Infected on the coast of Chernarus have higher chances of dropping various items such as tools, clothes and food SERVER Added: CE global variables for toggle of wetting/drying/heating/cooling and food decay Added: Init flag in economy.xml now toggles randomizing door state every time the building loads in on server except for locked doors Added: disableRespawnDialog server config parameter, allowing to force always random respawn (1) or use custom character from the main menu (0) Fixed: Setting enableDebugMonitor on the server blocked inventory interactions on clients (https://feedback.bistudio.com/T148945, https://feedback.bistudio.com/T148939) Changed: The priority queuing list is now editable at runtime (requested in https://feedback.bistudio.com/T152005) Changed: Avoidance system buffer increased to reduce chances of seeing warning messages on server (https://feedback.bistudio.com/T149915) Tweaked: Avoidance system overloaded message now has more information LAUNCHER Added: Brazilian Portuguese localization Fixed: The launcher was not showing the country of the language in the language selection MODDING Added: OnPlacementComplete vector parameters (optional, defaults set to zero) Added: windModifier config parameter for surfaces (affects the windchill value in the environment exposure code) Added: Ability to define the min and max base environment temperature for each month per world Added: StaticConstructionMethods that can also be used by other mechanics outside regular construction (Construction uses them too) Added: Heat haze effect API for lights Added: Flare simulation classes Added: Script bindings to the Bone Transform API to DayZInfected Fixed: For a flickering effect of lights, set the max/min amplitude separately to avoid half time without light Fixed: Compilation error "Can't find variable 'DEFAULT' when using larger mod packs" (https://feedback.bistudio.com/T149789) Fixed: EnableBroadcast and EnableReceive on StaticTransmitter and ItemTransmitter implemented (https://feedback.bistudio.com/T151990) Changed: Moved GetCurrentItemHeatIsolation into MiscGameplayFunctions Changed: Removed additionAnimalMeleeMultiplier parameter from ammo configs Changed: The clothing class should now be modifiable (https://feedback.bistudio.com/T152125) Changed: Legacy improvised shelter classes commented out, assets still present Changed: Absorbency parameter in config is no longer used (replaced by varWetMax) Changed: Moved CanBeRepairedToPristine() method up, ItemBase -> Object Changed: Simplified the API for clothing that changes the characters voice. Enable it by overriding IsObstructingVoice() to true and set the desired effect by overriding GetVoiceEffect() Tweaked: The wind speed in environment tick is now handled relative instead of absolute Tweaked: Deagle named selections now cover also the pistol grip (for re-texturing purposes) Removed: Calling of SoakItem method from Pot class, now replaced by an overtime wetting KNOWN ISSUES The player may not regain the ability to sprint and climb after healing a broken leg Items attached to a Gas Stove may get deleted upon relog
  12. UPDATE 1.10.153561 (released on 12.11.2020) FIXED It was difficult to start the engine of the M3S while exclusively in 3rd person mode The double wheel attachment slot of the M3S did not use the correct icon M3S side plate animations were not synced M3S lights were not visibly glowing Gunter 2 lights were not visibly glowing It was not possible to attach/detach headlights on Sarka 120 and Gunter 2 from the vicinity It was possible to wash bloody hands even while wearing gloves Focus could be lost after respawning (forcing a complete restart of the game) Fixed an issue with firewood disappearing when put into the indoor oven or fireplace (https://feedback.bistudio.com/T154722) Fixed an issue where the player could use ruined attachments in base building objects to build parts Melee attacks to legs could sometimes deal damage to the head instead Fixed an issue that allowed players to duplicate rags using the quickbar Fixed an issue with stamina sometimes draining completely when holding breath while aiming down sight (https://feedback.bistudio.com/T152114) Some repairing actions took too much quantity from a repairing tool You are now unable to pick up heavy items while having a splinted leg Re-spawning while unconscious could sometimes stuck the shock hit effect, resulting in a transparent grey overlay The inventory could not be opened while forcing vomitting through the gesture wheel (https://feedback.bistudio.com/T153430) Fireplaces could not be extinguished CHANGED It is now possible attach and detach materials from the M3S to the world The M3S now has ropes holding the back tarp Increased the durability of the lockpick Increased the durability of the whetstone Sharpening knives costs less durability than sharpening axes SERVER Fixed: Setting enableDebugMonitor on the server blocked inventory interactions on clients (https://feedback.bistudio.com/T148945, https://feedback.bistudio.com/T148939) UPDATE 1.10.153507 (released on 22.10.2020) GAME ADDED You can now break the players lower leg, damage is applied by falling or brute force (walking/fighting with a broken leg will result in shock damage) Added the Signal Pistol and its ammunition (in various colors) Added crafted Tanned Leather using Garden Lime Added crafted Leather Backpack Added crafted Improvised Shelter Added localization for Brazilian-Portuguese Added the crafted Splint Added Tarp (material) Added the ability to replace ruined parts of tents (entrance-/window-covers) with tarp Added the Pipe Wrench You can now repair a damaged car engine with the Pipe Wrench You can now repair parts of the vehicle chassis with an Epoxy Putty Clothing items now have an indicator for their insulation value Exposure to wind will make your character freeze more (forests can provide cover) Food decays over time Items dry up over-time when put on the ground or in a cargo space on the ground (proximity to a fireplace is no longer required, but the area of a fireplace dries items faster) Items cool down over-time in the player's inventory and on the ground Added a heat buffer to supply an overtime heat bonus to the thermal comfort of the player character (you receive a temporary heat bonus after spending time near a fireplace) Added a smoking slot to several types of fireplaces, used to dry meat Added additional coastline details between Storozh (prison island) and Ostrog, making the sea traversal easier and more interesting (Chernarus) Punching now deals damage to gloves and can cause bleeding to bare hands Added a visual effect to increasing shock damage (both reflecting getting hit, and current state) Added damage when jumping out of a running vehicle (also including a chance for broken legs and death) New visual heat haze effect for the fireplace, flare, road flare and torch lights FIXED Fixed an issue that prevented the player from combining stacks of items from their inventory with the second stack being in their vicinity Item wetting/drying was not taking into account attachments and nested inventories Fixed wrong decals on the legacy police Olga wreck Fixed sound issues related to doors in several buildings Fixed window collisions in several buildings It is no longer possible to climb up the broken staircase on the industrial silo It was possible to open city store back doors by pressing F at certain pieces of a furniture in front part of building Sawed-off weapons now have a short weapon length (when it comes to collision with walls etc) Fixed an issue restoring a rag to the pristine state after being used as a gag Fixed an issue preventing the player from detaching their magazine Dead bodies of players should now fall through walls less often It should now be more intuitive to locate the inventory of dead bodies It was possible to consume pills and other items when they were ruined Boiled steaks showed a wrong texture It was not possible to place traps, barrels and crates on slopes Fixed a bug causing a stuck item widget Added the missing engine to the ADA wrecks It was possible to get sick by drinking/eating when the player had gloves and bloody hands Locked doors were not saved correctly when opened by damage, making them lock themselves again after a server restart Grass was not flattened when driven over with a vehicle Water particles were appearing when hitting a player that is on an object above the sea Fixed various object placement fixes for both the Chernarus and Livonia terrains The player was able to fish through piers Climbing on an object while it is being deleted could teleport the player CHANGED Adjusted the base temperature behavior to be more authentic (warm afternoons, cold mornings) Windchill, fog and altitude penalties are not applied to the local environment temperature, if a player is inside a building Being under a roof provides a lower local environment temperature bonus than being inside a building Increased the effect of altitude on the local environment temperature around the player Balanced the heat insulation values of clothing items Balanced the maximum wetness level of clothing items Items inside other items will only get wet when the container is soaked or drenched Automated drying of clothing (not wringing out) is now less effective Cloud cover increases the base environment temperature more The character speed has a larger impact on the overall heat comfort The backpack is now taken into account for heat comfort, the armband is no longer You can now skin animals with axes, saws, the pick axe, the crowbar, and the screwdriver Clothing will no longer get badly damaged during the initial spawn Shoes will no longer get damaged during the initial spawn Adjusted the occurrence of arrows for bleeding in the HUD (now more progressive instead of nothing and then 3 arrows) Reduced the melee damage against animals Adjusted item drops from animals Reduced the usability of duct tape for certain items Damage to individual vehicle zones will be displayed in the UI (when you look at them) Vitamin pills can be combined, but not split Medication can be split and combined Adjusted lard consumption when cooking (1 full Lard can be used to prepare 8 pieces of baked meat) Tools damage due to crafting is now consistent across recipes Balanced tool damage across actions It is no longer possible to dry meat by cooking it on low temperatures (replaced by smoking slot in stoves) Increased the speed of cooking when using the direct cooking slots Boathouse doors are now twin doors instead of single Resized the Heat Pack to 1x2 in the inventory Animal meat will fill your stomach more Increased the nutrition value of farmed vegetables Any drinking/eating with bloody hands bares the risk of infecting the player with Salmonella Higher player character immunity levels are easier to get (requirements on water and energy lowered and they now correspond to the UI badges too) The influenza disease is generally slower in increase and has a slower immune response to it Antibiotics are now weaker and have a slower tick (in sync with the disease) Cholera takes longer to build up and disappear, penalties scaled with disease progression and higher resistance against immunity The build up of the Salmonella disease is faster, will activate sooner, and penalties are scaled with the progression of the disease Charcoal tabs have now a slower tick and a delayed response in fighting Salmonella Applying saline adds hydration in addition to blood The tent packing action is now continuous (no more instant packing of tents) The pick axe can be used to dig hidden stashes Adjusted the default comfort temperature of the player character (now 28 degrees Celsius) The damage state and wetness of clothing impacts their heat insulation CENTRAL ECONOMY Fixed an issue of the bear not spawning properly in all cases, when using the offline database Disabled the spawning of berries SERVER Added: CE global variables for toggle of wetting/drying/heating/cooling and food decay Added: Init flag in economy.xml now toggles randomizing door state every time the building loads in on server except for locked doors Added: setRespawnMode server config parameter, allowing to force always random respawn (1) or use custom character from the main menu (0) Changed: The priority queuing list is now editable at runtime (requested in https://feedback.bistudio.com/T152005) Changed: Avoidance system buffer increased to reduce chances of seeing warning messages on server (https://feedback.bistudio.com/T149915) Tweaked: Avoidance system overloaded message now has more information LAUNCHER Added: Brazilian Portuguese localization MODDING Added: OnPlacementComplete vector parameters (optional, defaults set to zero) Added: windModifier config parameter for surfaces (affects the windchill value in the environment exposure code) Added: Ability to define min and max base environment temperature for each month per world Added: StaticConstructionMethods that can also be used by other mechanics outside regular construction (Construction uses them too) Added: Heat haze effect API for lights Added: Flare simulation classes Added: Script bindings to Bone Transform API to DayZInfected Fixed: For a flickering effect of lights, set the max/min amplitude separately to avoid half time without light Fixed: Compilation error "Can't find variable 'DEFAULT' when using larger mod packs" (https://feedback.bistudio.com/T149789) Changed: Moved GetCurrentItemHeatIsolation into MiscGameplayFunctions Changed: Removed additionAnimalMeleeMultiplier parameter from ammo configs Changed: The clothing class should now be modifiable (https://feedback.bistudio.com/T152125) Changed: Legacy improvised shelter classes commented out, assets still present Changed: Absorbency parameter in config is no longer used (replaced by varWetMax) Changed: Moved CanBeRepairedToPristine() method up, ItemBase -> Object Tweaked: The wind speed in environment tick is now handled relative instead of absolute Tweaked: Deagle named selections now cover also the pistol grip (for re-texturing purposes) Removed: Calling of SoakItem method from Pot class, now replaced by an overtime wetting KNOWN ISSUES The Splint displayed on the character's leg is a placeholder It is difficult to find the refuel option for vehicles UPDATE 1.10.153518 (released on 27.10.2020) FIXED Dryed raw meat would still trigger diseases It was not possible to skin an animal using a hatchet The M4A1 could load flare ammunition The wetness badge is now showing up again (as soon as the first item can be wrung out) An incorrect amount of sticks was returned after building a shelter of a different type while having wooden sticks attached to it It was possible to destroy the placed Shelter Kit It was not possible to choose in between different shelter types when more than one material set was attached to the shelter site The action to build a shelter did not complete when holding a tool It was possible to over-stack Wooden Sticks using a fireplace It was not possible to unload a flare from the Signal Pistol when in standing or crouched position The shock hit effect was appearing delayed CHANGED Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official Experimental servers Removed skinning from the shovel, as it was causing a conflict with the bury action Lowered the heat insulation of the Rain Coat Lowered the heat insulation of the Patrol gear Updated the tourist map for chernarus to include the latest coastline changes Flare light should illuminate its surroundings much better (using linear brightness falloff) Lowered the temperature loss of items when on the player Reduced the overall damage applied to tools Reduced the damage done to tools by burying ashes and players bodies by 60% Increased the health of the Stone Knife, Steak Knife and Kitchen Knife The Leather Shelter now requires 8 Tanned Leather to build The Tarp Shelter now requires 4 pieces of Tarp to build Increased the cargo space of Shelters to 10x10 Lowered the character's comfort temperature (making the character more resistant against cold) Increased the impact of altitude on the environmental temperature The regeneration speed of broken legs is now fixed to 30 minutes In case of broken/splinted legs, the health of your legs now defines the character injury animation (slower with lower HP) Walking does not trigger shock damage when having a broken leg and not having a splint Painkillers and morphine reduce shock, dealt by broken legs, more (making them lot more useful in cases, where a player does not have enough time to craft/apply a splint) Crossing waters (by walking or swimming) now makes the player freeze more LAUNCHER The launcher was not showing the country of the language in the language selection SERVER Added admin log information on the Shelters UPDATE 1.10.153524 (released on 29.10.2020) ADDED Added the M3S Truck (Covered variant) and associated vehicle parts Added abandoned M3S Truck wrecks to the maps, with parts spawning Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a setRespawnMode parameter set to 0) CHANGED Tweaked the main menu character customization menu to better explain what a customized character means SERVER Added: setRespawnMode parameter to the server config (1 enforces randomization, 0 allows choice) MODDING Fixed: EnableBroadcast and EnableReceive on StaticTransmitter and ItemTransmitter implemented - https://feedback.bistudio.com/T151990 Known Issues You cannot respawn while unconscious (respawn button does not do anything) while server has a setRespawnMode set to 0 (players are offered respawn option). UPDATE 1.10.153537 (released on 03.11.2020) FIXED Tanning leather was possible even when the pelt or garden lime were ruined Food was disappearing from a long wooden stick when dragging it to players shoulder Un-equipping an item before a melee attack animation was finished could cause desync of the hand slot The player was unable to respawn through the news respawn screen while being unconscious Shock from broken legs was not dealt properly when swimming or on ladders Fruits and mushrooms were not decaying over time The health of an item was not properly reflected in the food decay process Clothes could disappear after getting ruined when jumping out of a car Destroyed tent parts still looked pristine Certain airfield objects were glowing at night A Gunter 2 was spawning badly in the Svergino parking lot (Chernarus) - https://feedback.bistudio.com/T154702 Text was overlapping or cut off in the tutorials screens in certain languages and resolutions CHANGED Lowered the maximum energy buffer of the player Lowered the energy penalty in the lower warning cold state Increased the overall energy values of fruits, vegetables and mushrooms Shock now regenerates slowly when idle on a ladder or swimming with broken legs You can now open food cans with the Hand Saw Lowered the aggro rate of infected towards the Signal Pistol shooter Pepper, Potato, Tomato and Zucchini can now appear also in dried or rotten state Trees now drop long wooden sticks instead of small wooden sticks Reduced the damage to tools when mining bushes, splitting wood and stone Reduced damage to tools when sawing a wooden log Reduced damage to tools when cutting a pumpkin Increased the inventory size of Tarp MODDING Tweaked: The delta modifier of food decay should be easier to mod now UPDATE 1.10.153546 (released on 05.11.2020) FIXED Fixed a server crash connected to user actions It is no longer possible just to walk (get on) top of shelters The respawn dialog was displayed even though the server had it disabled using the disableRespawnDialog parameter Inputs were blocked after respawn unless the user went into the escape menu and back The player could use materials gained from decrafting ruined construction kits It was not possible to take sticks out of a shelter site It was possible to build watchtowers on top of each other Missing UI widget for taking ruined parts out of a car The player was able to move with broken legs without penalty while using evade left or right Swapping an item in the hands and the inventory during an action could with the right timing cause the head to disappear Two M3S wheels can be combined into one M3S Dual Wheel Adjusted the collisions on the tarp cover of the M3S Truck Gas stove with Canister + FryingPan/Pot attached could be stacked infinitely Items in hands would not disappear temporarily when building an improvised shelter Fixed an issue where players could instantly wear a splint from a skinned dead player Prone-rolling while having a broken leg was not dealing shock damage The shock hit effect could sometimes get stuck after respawning Fixed the M3S Truck damage system configuration Fixed accessibility, attaching and detaching of items on the M3S Truck CHANGED Player legs can now receive more damage before breaking Reduced the resistance against the shock damage on legs Each use of a splint now decreases its health level by one Player rolling now consumes stamina Lowered the guaranteed height from which a leg will be broken by falling Leg breaking by falling from lower heights is less random The M3S Dual wheel can be split using a lug wrench The back of the M3S truck (tarp, trunk) can now be repaired using Tarp and Wooden Planks Engines of all cars are now more durable thanks to decreased transfer of damage to them Lowered the max wetness value on Plate Carrier, Press Vest and Tactical Vest Removed the grey variant of the M3S Truck Infected on the coast of Chernarus have higher chances of dropping various items such as tools, clothes and food SERVER Renamed the server parameter setRespawnMode to disableRespawnDialog UPDATE 1.10.153556 (released on 10.11.2020) FIXED Infected and animals had an active collision with the player for a few seconds after their deaths Wooden Log, Wooden Plank and Metal Plate could not be attached to the M3S truck M3S wheels were not changed properly into their ruined variants when destroyed It was not possible to wash hands in the sea It was not possible to swap items in hands under certain circumstances when it should be possible It was not possible to swap to small items when having heavy items in hands It was possible to induce desync of the hand slot by interrupting specific actions The respawn dialog was displayed after a player tried to respawn while being unconscious and the server had the respawn dialog disabled Wearing the Great Helmet would not change the player's voice Loading ammo into a weapon using hold on quickbar always loaded only one bullet Swapping the last attachment of a fireplace would always give the max quantity of the item instead of the current The fireplace sound was still playing when coming back to it, after it had died out while the player was far away from it (should also work for flies stuck above a dead player's body) CHANGED Updated the ground- and on-character model of the splint Reduced the chance of items spawning in the coastal infected types on Chernarus MODDING Changed: Simplified the API for clothing that changes the characters voice. Enable it by overriding IsObstructingVoice() to true and set the desired effect by overriding GetVoiceEffect()
  13. They are disabled, we have a different building system in place. You can find the details here
  14. Hey @Dirtypooslinger, this is against the rules. if you open a ticket on the discord we can look into it for you.
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